look development

M A I N  C H A R A C T E R  L O O K  D E V E L O P M E N T
UPDATED wip render of the main character – rendered with Arnold in Maya.
{WIP} Rough Blend Shapes Facial Rig
Original wip render – RenderMan

mc_spec_testcropped

Character Turnaround – RenderMan
Primary Character nCloth Walk Cycle { sim cage only }
Primary Character nCloth Tests {WIP}


C H A T A C T E R   V I S U A L   D E V E L O P M E N T
hair + shoes = wip
character look development breakdown

L I G H T I N G  T E S T S

bust_lighting

streetlight lighting workflow test

Rough Render Intro Landscape

roughRender


S H A D I N G  T E S T S
testrenders2
renders by Jessica Love
leavesshaders

low poly various other leaf shaders

Pyro Test
pyro_test-mantra1-0026-recovered

Houdini pyro experimentation

fractal shading test – used to model base shape for landscape
noisetex_test-mantra_ipr-0077

animated noise in Houdini – not final shader