M A I N C H A R A C T E R L O O K D E V E L O P M E N T
UPDATED wip render of the main character – rendered with Arnold in Maya.
{WIP} Rough Blend Shapes Facial Rig
Original wip render – RenderMan
Character Turnaround – RenderMan
Primary Character nCloth Walk Cycle { sim cage only }
Primary Character nCloth Tests {WIP}
C H A T A C T E R V I S U A L D E V E L O P M E N T
hair + shoes = wip
character look development breakdown
L I G H T I N G T E S T S
streetlight lighting workflow test
S H A D I N G T E S T S
- renders by Jessica Love

low poly various other leaf shaders
fractal shading test – used to model base shape for landscape

animated noise in Houdini – not final shader